A toolkit for the Game Master
Light a lantern. Lay your maps. Track every fading hourglass and failing nerve as the dungeon closes around you.
No tales yet
Your chronicle is unwritten. Begin a session to lay down its first room.
A canonical prep flow — Entrance, Puzzle, Trick, Climax, Reward.
4, 6, or 8 segments. Rituals tighten. Reinforcements close.
HP, statuses, morale, and zones. Fast, never crunchy.